AI Insights · Timothy · July 2025
Top Slime Games on Android in South America: Q2 2025 Performance
Explore the performance trends of the top slime games on Android in South America during Q2 2025, featuring insights on downloads, revenue, and active users from Sensor Tower.
In the second quarter of 2025, slime games captured the attention of Android users in South America, with notable trends in downloads, revenue, and active users. According to Sensor Tower data, these top-performing apps showcased a variety of dynamics.
My Talking Slimy Slime Pet Cat from Pixeland OU saw its weekly revenue peak at approximately $5.9K by the end of June. Downloads fluctuated, reaching a high of 25.2K in late April, while active users remained relatively stable, closing the quarter at around 115.8K.
Super Slime Simulator: DIY Art experienced a spike in weekly downloads, peaking at 141.5K in early April. Revenue remained modest, with a weekly high of $150 in late April. Active users began the quarter at 334.9K and increased to 266K by the end of June.
Bruno – My Talking Slime Pet had a consistent performance with weekly downloads reaching 66.7K by the end of June. Revenue varied slightly, peaking at $87 in early May. Active users showed a positive trend, increasing from 711.7K to 735.7K over the quarter.
Fluid Simulation saw a notable increase in both downloads and active users in June, with downloads reaching nearly 2.8K and active users peaking at 4.7K. Revenue, however, remained relatively low, with a peak of $55 in late April.
Slime DIY: ASMR Simulation maintained low activity, with sporadic downloads and modest revenue peaking at $32 in early June.
These insights reflect the diverse engagement levels and monetization strategies of slime games in South America. For more detailed analytics and trends, visit Sensor Tower.